An argument for simpler game design
Pretty sure I don't agree, but it's interesting. Trying to use Bioshock as an example of bad design doesn't seem a wise path.
http://www.gamasutra.com/view/feature/3621/fewer_mechanics_better_game.php
Pretty sure I don't agree, but it's interesting. Trying to use Bioshock as an example of bad design doesn't seem a wise path.
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